Monday, April 16, 2012

Welcome to the shooting gallery - Page 2

I doubt they'll have more than 10 or 12 arrow skills. More than that and they get redundant in function or use. I'd be bored with a bunch of arrow attacks that differ chiefly by the type of elemental damage dealt. That's what runestones are for, ala Hydra.

Also, Bliz is somewhat limited in the effects if they want to avoid overlapping with Wizard functions. I think they want the chars to be distinct, so we're probably not going to see big Blizzard type AoE arrow effects, or things that mimic Slow Time, etc.

They also want to allow a lot of variety in character builds, so just having 25 different arrow attacks seems like a non-starter.

Here's the essential question: What distinguishes an arrow from a melee attack, or from a spell? Arrows do physical damage, like melee attacks, but they're less damaging and have greater accuracy requirements. They hit from a distance like spells, but they deliver primarily physical damage and the projectiles move faster.|||Quote:










You see many like the idea of an ranged character and so they will come up with idea on how such a character could work.

Imagination is a strong force.




But the problem is that all of the skills you made up were essentially the same thing.

It's the same story with a ranged character in any game. Same skills over and over.

And, yes, same with melee characters and spellcasters but in those two cases there is much more variety than:

Fires an ice arrow.

Fires a fire arrow.

Fires an arrow made up of a bunch of arrows.

Fires a poisonous arrow.

Pretty big difference from:

Hits one target really hard.

Hits multiple targets for average damage.

Jumps across the screen and lands, doing damage to target(s).

Slams the ground with weapon, sending a damaging shockwave in all directions.|||Quote:








Because she has to be a rogue/ranger/archer... right?




She (and he) better d*mn well be one, is all I can say.


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What complimentary skills: traps, debuffs, speed, pets, stealth, etc?




I think this is maybe the main question: how will a ranged attacker maintain her range? I'm not making predictions, but I'd like to see an archer that plays a lot more like the D1 rogue than the D2 bowazon, depending on pure ranged offensive power (without doing the same damage as a caster) and tactics, rather than pets or a massively durable tank.

Traps, stealth, debuffs etc might well play a role, but they all strike me as a bit slow for a primary play-style in a game like D3.

Or maybe, to use one of the words near the top of my least favorite and most abused list, Bliz will come up with a new paradigm for a ranged class.|||Better be a shapeshifting character.

A bear that can shoot bows. Make it happen.|||Quote:








But the problem is that all of the skills you made up were essentially the same thing.

It's the same story with a ranged character in any game. Same skills over and over.

And, yes, same with melee characters and spellcasters but in those two cases there is much more variety than:

Fires an ice arrow.

Fires a fire arrow.

Fires an arrow made up of a bunch of arrows.

Fires a poisonous arrow.

Pretty big difference from:

Hits one target really hard.

Hits multiple targets for average damage.

Jumps across the screen and lands, doing damage to target(s).

Slams the ground with weapon, sending a damaging shockwave in all directions.






nope you just focus on the simples bow skills around.

hit one taget with a ranged attack is exactly the same.

doing an aoe rain of arrows is the same as your second one

jumping over your enemy and shot them in the back(s) work like your third

for your forth i already posted an example of a nova type attack.

besides all you posted are this:

1 Single target high damage skill

1 medium damage aoe skill

1 mobility+damage skill

1 ranged bust nova type skill

i can make that with easy with an ranged attacker.

@flux take a look at archers in dnd and you see that you can have plenty of attacks that are ranged without ever using elemental damage at all. But then you also have the arcane archer and then we have plenty of fun new ideas to use.

you can slow, stun, deal damage over time, immobilize, debuff, knockback, blind with just physical damage without effort. Seems i just made 7 skills that are all distinct

i was not joking about thinking about and planning what ranged attacks could be found on a ranger class.

heck we could have arrows that spawn webs or tendrils when they impact something slowing or immobilizing enemies.

we could have an skill that pierce through enemies doing and AOE line attack

we could have arrows that work much like strafe in diablo 2 but they would all home in on one target

we could have a skill that deals more critical damage as it hits vital organs etc

we can have a skill that makes us jump back a distance and letting an arrow fly into an enemy, like a sort of dodge then shot skill.

we could have a skill that knocks the target prone and prevent it from moving or doing any attacks for a set duration.

so i made 13 skills already none of them elemental. Coming up with various ranged skills are not harder then for melee combat or magic.|||Quote:




lso, Bliz is somewhat limited in the effects if they want to avoid overlapping with Wizard functions. I think they want the chars to be distinct, so we're probably not going to see big Blizzard type AoE arrow effects, or things that mimic Slow Time, etc.

They also want to allow a lot of variety in character builds, so just having 25 different arrow attacks seems like a non-starter.




And since the WD already is the ranged attacker with pet tanks/distractions (hopefully excluding the insipid insistence on an archer with a pet so many RPGs have as of late), and since weapon switch is gones (cutting out annoying melee/ranged hybrids) the only logical solution is an archer with traps! Or an archer with some support magic or support alchemy or godknowswhat!

I'll never let that go.|||Quote:








Better be a shapeshifting character.

A bear that can shoot bows. Make it happen.




How about a bow that shoots bears? ...Too WoW?|||Quote:








And since the WD already is the ranged attacker with pet tanks/distractions (hopefully excluding the insipid insistence on an archer with a pet so many RPGs have as of late), and since weapon switch is gones (cutting out annoying melee/ranged hybrids) the only logical solution is an archer with traps! Or an archer with some support magic or support alchemy or godknowswhat!




It's actually fairly unclear what sort of pets the WD will have. Only teh mongrels were enabled in 2008 and 2009, with all the fetish chargers and other stuff disabled. The char design seems to be geared towards short-range spells and short-duration/expendable pets. He's not a necro with really tough pets; mongrels couldn't kill anything on their own last year's demo, and they weren't very tough either.

His other pets may be more hardy, or they may all be basically suicide minions; in fact I sort of expect that, since Bliz clearly wants the WD to be a very constant-action, constant spell casting char. The WD is not a Necro with uber tanks and IM curses and "go get a snack while the monsters beat themselves to death."

I"m actually quite curious to see the WD's skills this year, and try out some of the higher level ones; we've really only had access to a decent variety his attack spells, the past 2 years.

How does that reflect on the Rogue issue? Just that the niche for durable, strong tanks is not yet taken. (And may never be, with the more action-packed style of D3.) I don't expect it for the Rogue, anyway. I could easily see her with Decoy-like summons. Just distractions, short term things you have to recast a lot and use wisely, rather than a Valk-like tank.|||But Lone_Wolf a lot of the skills you suggested can be achieved through different Skill Runes.

That's why the class probably wont be made up of purely Bow skills. If it was I think it would only be played by people that really wanted to play a Bowazon/ OG Rogue, not to many others would even try the class.

As it stands now I still don't know what class I will play first, cause each one has something that interests me.

So if the 5th class has bow skills/ trap skills/ and nature spells, then I would be interested, but if its just Bow skills...

PS: What about a bear that shoots a bow that shoots bears. Now we are talking|||Quote:








I think it will be something like a "Ranger" that not only specializes in bows, but swords, stealth...






i have been saying i would love a ranger class. a class that could go with either a bow or sword and would have some form of pet, a wolf or something. rangers could also have some minor magic skills, buffs or something to that effect. by no means original but what is nowadays?

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