Friday, April 13, 2012

The Archer/Rogue/Ranger's Resource will be? - Page 4

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would the game be so bad if you had no resource? just cast skills/spells endlessly with out the need for a basic attack? kinda what d2 was though




Yes, because then you would just spam your best skill. The only way to fight it would be mandatory cool downs, but then that takes more strategy and skill outta the game.

The resources are to try and get people to vary their skill usage. You will have big skills that will require a choice of whether or not to empty your bulb, small skills that may help BUILD your resource, or what have you. It's going to change the play experience and require using multiple skills (for the most part and if done right). There will be more strategy, and skill will come more into play.|||so a resource is just a graphical cool down then? i guess it works the same either ways, skills have cooldowns and you balance how and when you use what or you have a resource and do pretty much the same thing.|||Quote:








Yes, because then you would just spam your best skill.




From that perspective, resources are pretty negative. Why wouldn't you want to use your best skill whenever you can?


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The resources are to try and get people to vary their skill usage.




Of course, there are other ways to do that e.g. provide different types of opponents that require different types of tactics. The :"best" skill in one situation is not going to be the "best" skill in another.


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It's going to change the play experience and require using multiple skills (for the most part and if done right). There will be more strategy, and skill will come more into play.




That's certainly the hope. But so far in this thread I haven't seen a compelling suggestion for an archer's resource (whether or not that's what the final class turns out to be) which makes me think: "Gee a rogue with "power" would be more fun to play than a rogue with mana." Or even a rogue with no mana at all. (Pure bow-using rogues in D1 are my all-time favorite ARPG archer class, and while they did best using some mana-requiring support spells, they were absolutely viable and interesting to play without that at all.)

Anyway, I guess Bliz has better ideas about this than any of us, or me at least, so maybe they will produce something interesting out of it. But I have the feeling that "interesting" lies in a fairly narrow gap between "irrevelevant" and "annoying."|||Quote:




so a resource is just a graphical cool down then?




Cooldowns don't restrict firing off all skills in a quick succession (unless you pull a Bioware). Cooldowns for everything completely eliminate spam skills. With a pure cooldown system, there is zero consideration of when you cast one skill as to whenever it affects your ability to use other skills.

They are worlds apart. Completely different systems, with non-trivial differences in purpose as well.|||Who said it is going to be an archer/rogue/ranger. I'm calling Death Knight! If it is a ranger type I think it will use mana as a main source (just a hunch).|||Quote:








From that perspective, resources are pretty negative. Why wouldn't you want to use your best skill whenever you can?




Because it makes the game not fun to use only one power the whole time. That's exactly the complaint people are having about the 7 skills thingy...they think it will MAKE them do that...Besides, how a skill relates to your resource has a direct effect on whether or not it IS the best skill....because yer most damaging skill may be a resource hog, crippling you for the rest of the fight if you use it twice. Therefor, it's not clearly your BEST skill....that is how resources help achieve a thing called Balance.


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Of course, there are other ways to do that e.g. provide different types of opponents that require different types of tactics. The :"best" skill in one situation is not going to be the "best" skill in another.




Right on. The more variety is called for in our use of skills, the better the game will be. I'm glad both will be in the game. Give me 32 systems that cause me to use lots of different skills instead of 1. That's what we're looking for in the game.

As for a resource for Rogues, yes, hopefully Blizzard will have a good idea. However, deriding resources in general because a few people in a fan community didn't come up with what you consider an ideal way to play a game for one specific kind of character seems a wee bit reactionary and ridiculous. Just sayin'.|||yeah i am pretty sure bliz has it figured out far better than any of us here could. i am sure whatever they do will be interesting. my questions above was just that, questions, i really have no issue with the resources as of it since i never played the game. the barb one is really iffy to me but we will see how it pans out|||Quote:








However, deriding resources in general because a few people in a fan community didn't come up with what you consider an ideal way to play a game for one specific kind of character seems a wee bit reactionary and ridiculous. Just sayin'.




Actually, I'm not deriding the resource system. I have a wait-and-see attitude about it. But that doesn't stop me from wondering how it's really going to work, or if it will really make the game different, more interesting, challenging and fun to play than, for example, good 'ol mana. As a specific example, the suggestions here for resource systems for archers all strike me (maybe not you) as rather strained, so that's one reason to be bit skeptical. Just sayin'. |||Quote:








Actually, I'm not deriding the resource system. I have a wait-and-see attitude about it. But that doesn't stop me from wondering how it's really going to work, or if it will really make the game different, more interesting, challenging and fun to play than, for example, good 'ol mana. As a specific example, the suggestions here for resource systems for archers all strike me (maybe not you) as rather strained, so that's one reason to be bit skeptical. Just sayin'.




Good ol' mana did nothing to make the game interesting at high levels in D2. Granted, if they got rid of leach and potion spam and items that boosted yer mana beyond ridiculousness (which I think they are doing in D3) then who knows, so I see your point on that front.

In the end, all of the debates on all of these threads that are growing monstrous will come down to how they balance out the ideas they are putting into effect. Really, if the balance is right, all of the ideas will be amazing and everyone will forget their objections. If the balance is off, it'll be like D2 again with more restrictions on skills and levels.

Ps: Love the rhetorical use of copying my "Just sayin'." Touche, sir. |||You think any of the current systems are going to be interesting at high levels? I highly doubt it. Not saying that they're bad as i think they'll be more fun then mana throughout the game. But end game? Nah, any of the current resource systems will probably undergo the exact same problematic as mana in D2 at high levels and leet gear.

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