Thursday, April 12, 2012

DH resource constraints

[:1]Looking at the DH's hatred/discipline resource makes me wonder if the class is going to be the most susceptible to being pigeonholed into a few rather limited build types. The resource looks to push the player into dichotomy of trap skills and fight skills. How much do you think this will allow for variation?

Here is the reason I ask:

When I last saw the traits, it looked like 30 trait points would really only give you enough to EXTREMELY specialise in one “branch”, two at most. (By "branch" I don't mean tree or anything, just modifiers that generally effect the same aspect of play.) The remainder will have to compensate for weaknesses. For example, it looked like you could divide the wizard branches up into: resource traits, defence traits, survivability traits, melee traits and ranged-spell traits. So, if you really specialised in ranged-spells, then almost all of your other traits points would likely have to be spread throughout resource, defence and survivability just to make up for the drawbacks of that specialisation.

But such extreme specialisation also seems to require the ability to use all of your resource in one, possibly two branches of skills (e.g. pretty much all resource use dedicated to ranged spells). So, will the predetermined dichotomy in the DH resource – “discipline” (traps) and “hatred” (not-traps) - automatically limit her from such extreme specialisation.

If the DH’s dual-dynamic resource requires you to have traps, then you will want to specialise in traps to at least a certain degree to make efficient use of your resource. Following the logic of “1-2 extremely specialised branch(es)”, this would mean that you could only choose one other branch to heavily specialise in - likely a choice between melee and shooter.

So would this mean we are stuck with three options: a specialised trapper-shooter, a specialised trapper-melee or a balanced trapper-shooter-melee? In other words, does the dual-dynamic resource preclude the trapper-only, shooter-only, melee-only and hybrid shooter-melee builds?

I am not overly concerned with this, since I am not a trapper-shooter kind of person. I am just curious and I think it is cool to see some crazy specialised builds on the screen.|||I still think people are highly misinterpreting the nature of the resource. I'm 90% certain the resource will be one currency while the skills themselves behave differently through A)Cost B)Cooldowns. The resource itself may behave uniquely and perhaps is situational (like Fury and Spirit - perhaps you gain more regeneration based on how many foes are on the screen, for example)

Based on the direct quotes over on the wiki, the developers that be have stated that the middle-lane route will be the de facto beginner path though there will be ample ways to focus in hatred themed skills or discipline focused skills.

Anyways, I think you'll end up seeing some heavy specialization regardless of up-front limitations. |||So we have a number for Hatred. 100 max capacity, regenerate 10 per second.



Gives some context for the resource oriented passives as well.

Resourcefulness (level 24): When Discipline is under 20%, the regeneration of Hatred is increased by 30%



Archery (level 6): Reduces the cost of Hatred-type skills by 50%.


Focused discipline (level 18): Reduces the cost of Discipline-type skills by 20%.|||Quote:








I'm 90% certain the resource will be one currency while the skills themselves behave differently through A)Cost B)Cooldowns.




I don't know how you can think this when you read the passives and saw Resourcefulness. How can that passive work if there isn't two different pools of resource? Then again you did play the game, but I thought you confirmed that the Demon Hunter resource is two different types?

It doesn't look like the skills will use the same pool of resources, and the page Konfeta provided shows us that there is at least a Hatred pool, and I am going to assume that the Discipline pool limit and regeneration rate is just below Hatred if we were to scroll down.|||He can think this because he thought it almost 2 weeks ago.|||From what I understand, the resources are not traps and non-traps, its offensive and defensive skills.

Such as:

Hatred - Bola Shot, Grenades, Cluster Arrow, Spike Trap, etc

Discipline - Vault, Smokescreen, Preparation, etc

We will have to wait and see which ones are which because some could be either like Sentry, Caltrops, Evasive Fire...maybe some will use both.

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