Thursday, April 12, 2012

Demon Hunter vs Wizard - Page 2

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You have a choice of two spells. A sentry and a high powered arrow. The arrow kills lots of stuff really fast, whereas the sentry will take its time but hang around for longer.

An important question given this simple choice, is: How long will the battle last?

The sentry would be a better option if the battle will last for a long time, since it will have more time to reach its damage potential. So you can see how preparing a kill zone might actually be more efficient than rushing in, guns blazing, given the right situation.




You're on the money here. Knowing the locations well or being able to trigger specific events will definitely contribute to prep work. Granted, I think it still won't come down to prepping a whole area, but certainly there will be some ambivalence in choosing what kind of trap to use. Great point that I hadn't considered.

It also leads to another idea too -- which is mini-boss or big-boss battles. I imagine that in boss rooms, one actually could prep an entire room depending on where you know that mobs will spawn or where the boss will go. I guess, like you alluded to above, that a lot of this really depends on how long various traps actually stick around for.

This is actually making me a lot more excited about the Demon Hunter, and it gives me hope that she'll be a vastly improved version of the Assassin, leaning more toward trap variety and differences in trap latency and damage. I guess we'll see.|||As other have said, we know just 9 DH skills and 5-10 traits (including likely ones) so it's hard to really judge. However, if we assume the DH has more bow skills and a lot more traps (plus some defensive/movement skills), corresponding fairly neatly to the hatred/discipline stuff they talked about in the interviews, we can speculate/project.

The DH's Hatred skills seems fairly similar to most of the Wizard's skills. Direct projectile ranged attacks of various types. The Wizard has more direct attacks, and a bunch of defensive skills that the DH lacks (so far), but the classes seem fairly similar at that level.

The DH gets an extra dimension though, from her traps, which can be set for delay (activate when a monster moves into range), and do lots of AoE as well. The Wizard has some like this, Hydra and Blizzard and Arcane Torrent, but nothing that seems like a delay before it goes off, which gives the DH more potential in a way.

A clever DH could sit down a bunch of Spike Traps or others in an area, and when the monster came into range it would take a ton of trap damage, AoE, debuffs, plus suffer the onslaught of bow skill attacks at the same time. And that doesn't seem like something the Wizard can replicate.|||It seems like DH is going to be more of a cerebral character while the wizard will be a "mash everyone down with magic like the sorc character" to me. I'm really interest in the DH.|||Quote:








The DH gets an extra dimension though, from her traps, which can be set for delay (activate when a monster moves into range), and do lots of AoE as well. The Wizard has some like this, Hydra and Blizzard and Arcane Torrent, but nothing that seems like a delay before it goes off, which gives the DH more potential in a way.

A clever DH could sit down a bunch of Spike Traps or others in an area, and when the monster came into range it would take a ton of trap damage, AoE, debuffs, plus suffer the onslaught of bow skill attacks at the same time. And that doesn't seem like something the Wizard can replicate.




I can see myself using the Hunter in exactly this way, since that's how I ended up using the Assassin in D2. I played very cautiously/methodically with her, but her traps rewarded that style of play (at least in PvE, never tried it in PvP). And if you're not a rush player, I can see that being pretty enjoyable, especially as an occasional change of pace from the melee-intense Hulk Barb. |||Quote:








And that doesn't seem like something the Wizard can replicate.




Just because wizard has some massive nukes which DH doesnt have and will not get. Like blizzzard, meteor, arcane torrent/orb, energy twister|||Quote:








Just because wizard has some massive nukes which DH doesnt have and will not get. Like blizzzard, meteor, arcane torrent/orb, energy twister




My impression is that the Wizard would have far higher DPS than the Demon Hunter in general. But since we can't stack HP boosts any more, we would expect to see Wizards to be far more fragile than DII sorceress in terms of HP.

It just seems like Demon Hunter would be "safer"/more defensive if I invest in more trap skills. And as a solo-player, that's the way I like it.|||Quote:








My impression is that the Wizard would have far higher DPS than the Demon Hunter in general. But since we can't stack HP boosts any more, we would expect to see Wizards to be far more fragile than DII sorceress in terms of HP.

It just seems like Demon Hunter would be "safer"/more defensive if I invest in more trap skills. And as a solo-player, that's the way I like it.




ye i think same way, wiz will have biggest damage output but the most fragile|||Oh... you comparing the 2 classes... here i thought you were asking who would win in a one on one fight. Too bad, i had a good answer for that question..... well i will give it to you anyways, because i am a nice guy.

The Demon hunter would win, because Wizards are pansies. Yep i said it, DH = WIN!

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