Thursday, April 12, 2012

Demon Hunter vs Wizard

[:1]In terms of gameplay, does anyone think the Wizard and Demon Hunter are quite similar?

What differences do you notice or forsee?|||Unknown until the Demon Hunter's skills and resource system are revealed.|||They both bring the power of their skills from a distance and are both escape artists from the front line type of characters, thus the play style will be a similar one.

However I see the DH valting to the front line for strategic play as far as traps go.|||They mentioned a 'preparation' style of gameplay from the Demon Hunter. I can see a 'Tower Defense' theme featuring prominently in the Demon Hunter's arsenal.|||And the Wizard is devoid of close range spells that could potentially rely on Teleport for effective, front line positioning. Sarcasm aside, 'preparation' style makes sense in terms of setting up kill zones with traps. Though the Wizard can also accomplish that one with Hydras, Images, Time Bubbles, and perhaps Twister skill runes.

Soooo... until we know the rest of the skills and the DH resource system, gameplay differences are almost completely unknown.|||Honestly, Blizzard can push the "Discipline and Preparation" side of the DH all that they want, but in the end, I can't honestly believe that "tower defense" type combat or "prepping an area" will be extremely common. Blizzard PR pushes fast combat with all of the characters, and while I respect and actually enjoy careful prep work, I just think it will ultimately be more efficient to rush into combat -- still laying traps mind you, just -during- regular gameplay, not before it.

In that respect, and especially after watching the DH videos again, I think the DH and Wiz have a lot of parallels in combat style (at least at this point). They really feel like a 'couple' just as the Barb and Monk do. I mean, hell, they both have a minigun (sentry, hydra). Who else can say that?|||More efficient? Yes. But that's if you are willing to take the risk.

It really is all about playing style. You obviously like going toe to toe, but that's just one way to play. I myself prefer ranged combat at all times, and would rather sacrifice some damage potential in order to gain more survivability.

If I can go ranged for as much as possible, that's what I would do. In fact, my first DIII character would depend on which have the better game mechanic for ranged-play; Wizard or Demon Hunter.|||Quote:








More efficient? Yes. But that's if you are willing to take the risk.

It really is all about playing style. You obviously like going toe to toe, but that's just one way to play. I myself prefer ranged combat at all times, and would rather sacrifice some damage potential in order to gain more survivability.

If I can go ranged for as much as possible, that's what I would do. In fact, my first DIII character would depend on which have the better game mechanic for ranged-play; Wizard or Demon Hunter.




Of course, I can't argue against there being different playing styles.

However, D3's design greatly minimizes the risk involved with going "toe to toe" by using the health globe mechanic. The faster that enemies are killed increases the amount of health globes dropping (probabilistically speaking); this also couples with the fact that you will be closer to the front lines where you can easily pick up said health globes. Yes, there's still more risk involved, but I would speculate that it will be less risk than you might expect. Granted, this is all irrelevant if you simply prefer your method of playing. I merely mean to stimulate your judgement in relation to the actual risk involved.|||Quote:








Of course, I can't argue against there being different playing styles.

However, D3's design greatly minimizes the risk involved with going "toe to toe" by using the health globe mechanic. The faster that enemies are killed increases the amount of health globes dropping (probabilistically speaking); this also couples with the fact that you will be closer to the front lines where you can easily pick up said health globes. Yes, there's still more risk involved, but I would speculate that it will be less risk than you might expect. Granted, this is all irrelevant if you simply prefer your method of playing. I merely mean to stimulate your judgement in relation to the actual risk involved.




If anything, health globes merely even the playing field for melee players. By staying out of melee range, I would not need as many health globes as I would be injured less often. So the two playing styles shouldn't differ that much in survivability in theory.|||Quote:








Honestly, Blizzard can push the "Discipline and Preparation" side of the DH all that they want, but in the end, I can't honestly believe that "tower defense" type combat or "prepping an area" will be extremely common. Blizzard PR pushes fast combat with all of the characters, and while I respect and actually enjoy careful prep work, I just think it will ultimately be more efficient to rush into combat -- still laying traps mind you, just -during- regular gameplay, not before it.

In that respect, and especially after watching the DH videos again, I think the DH and Wiz have a lot of parallels in combat style (at least at this point). They really feel like a 'couple' just as the Barb and Monk do. I mean, hell, they both have a minigun (sentry, hydra). Who else can say that?




I kind of disagree and agree. I think there will be this preparation thing, but I think it will be during combat as well. Here's a hypothetical example of this preparation/thinking ahead thing:

You have a choice of two spells. A sentry and a high powered arrow. The arrow kills lots of stuff really fast, whereas the sentry will take its time but hang around for longer.

An important question given this simple choice, is: How long will the battle last?

The sentry would be a better option if the battle will last for a long time, since it will have more time to reach its damage potential. So you can see how preparing a kill zone might actually be more efficient than rushing in, guns blazing, given the right situation.

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