Monday, April 16, 2012

How upset would you be if it's not an Archer type character? - Page 3

I wouldnt care. I was actually hoping for a dragonkin or a mech or hungrybear, the double rainbow guy. Then I can golfclap Blizz once again.|||INCONSOLABLE!

|||I'd commit suicide.|||Quote:








Just cause the character is not an archer does not mean it will be a new concept, more likely it will be something we have seen before.




This is why I said "it could be a new concept". I have hopes for it, but I know its not a 100% probability.


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For many games, ranged "archer" classes tend to have very few utilities: traps, pinning shots (usually even called "Pinning Shot" :P), dodge passives, etc. It just isn't as interesting to me as something like Mirror Image or Slow Time. Nor as effective as teleport or whatever.




I also believe that having both attack and move linked to the same input also causes ranged to not be as effective as say a caster or melee.|||Quote:








For many games, ranged "archer" classes tend to have very few utilities: traps, pinning shots (usually even called "Pinning Shot" :P), dodge passives, etc. It just isn't as interesting to me as something like Mirror Image or Slow Time. Nor as effective as teleport or whatever.

That isn't to say the archer class doesn't have potential, though. Time will tell.




i agree that the archer class has not been done as good as it can be. most games tend to just slap different forms of damaging arrows instead of giving the archer more utility. i would be happy with more crowd control skills and pets (i really want pets!) but like you said, time will tell. the one thing ARPG's lack with archers is the feel of the bow, if that makes sense. example is oblivion, bows were so fun to use since you had to aim and distance/elevation played big into that but in D3 style games you cant really add that so they need to make up for it with the skills. well lets hope i get my archer and they do it better than anyone has before|||Quote:




I also believe that having both attack and move linked to the same input also causes ranged to not be as effective as say a caster or melee.




Don't most ARPGs do the shiftclick thing anyway?|||Would like to see some rouge class, but if it would be diffrent I'm not so dissapointed. Since part 1 I prefer to play mage|||Quote:








the one thing ARPG's lack with archers is the feel of the bow, if that makes sense. example is oblivion, bows were so fun to use since you had to aim and distance/elevation played big into that




I think that's the big thing, bows are percussion weapons. You need to have skill to use one effectively, something that a point and click game like Diablo will never capture. Unless they add all kinds of complexities to the class, like aiming for body parts. Something I don't know if it would work in a diablo game.




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Don't most ARPGs do the shiftclick thing anyway?




I don't know what I would do without shiftclick in a ARPG, probably stop playing LOL|||Well, if you want to get to the nitty gritty of it, all weapons require tremendous amount of skill to use effectively. Melee is kinda left out just as much as archery in this respect. ARPGs are generally an abstraction of combat, anyway, no need for implementing specific skill things ala parries or arcing shots.

But if that was ever implemented, I want to do complex math equations to solve for every spellcast for fairness sake. Let spellcasters show the physical class biatches where the real skill is.|||Quote:








Well, if you want to get to the nitty gritty of it, all weapons require tremendous amount of skill to use effectively. Melee is kinda left out just as much as archery in this respect. ARPGs are generally an abstraction of combat, anyway, no need for implementing specific skill things ala parries or arcing shots.

But if that was ever implemented, I want to do complex math equations to solve for every spellcast for fairness sake. Let spellcasters show the physical class biatches where the real skill is.




The difference is any one can pick up a sword and swing it to hit someone.

You can't even fire a arrow out of a bow without some knowledge of the bow.

Hand a cave man a sword and he will still be able to kill with it, hand him a bow and he will likely use it for fire wood. lol



And why do you think magic needs to have complex equations? A lot of magic comes natural, if it didn't the barb wouldn't have skills like Hammer of Ancients, and Seismic Slam.

Don't forget about the WD skills. You think he knows advanced algebra? He doesn't even know dental hygiene

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